Hi guys and gals. Was just wondering if anyone knows of compatible gaming controllers that we can use with the Nexus 6, only catch........I need it to work without root or unlocking the bootloader 😉
Affichage des articles dont le libellé est controller. Afficher tous les articles
Affichage des articles dont le libellé est controller. Afficher tous les articles
vendredi 26 décembre 2014
jeudi 25 décembre 2014
Game controller & Remote topic
My FTV is rooted and I wanted to make sure it's safe, to update the game controller and remote (I notice a firmware update available)? I read on another site that some users are having issues. Also, I have another question....I blocked updates from Amazon...how can they update the game controller and the remote????? Is there a CFW or another method to update the game controller and the remote?
By:
dd
On 15:48
[Q] Hard-bricked Kindle Fire (power controller is dead)? topic
I've got a problem with KF. It was unused for 2 or 3 months and looked like fully discharged. I tried to charge it with low-amper charger (5V, 0.55 mA), got it stuck for 5-sec bootloop.
.
Leaved it for 2-3 minutes and KF totally turned off, without any reaction on power button (no powering on, no charge indicator). Got original 1.8A charger - no luck. Tried hard reset (from 30 sec to 5 mins) - no luck. Tried different chargers from 0.55 to 2.1A - no luck.
Tried usbboot trick - no luck (firekit stuck on waiting for device, lsusb shows nothing).
Disassembled and reinstall battery connecter shows the same result. Leaved it on charger through usb-ampermeter, it showed power consumption 0.6A with battery attached and 0.2A without battery. After battery being charged for 8 hours ampermeter shows power consumtion in 0.2A (so battery looks like fully charged). Disassembled battery connection and measured voltage between first black battery (from black cords to red cords) and 3rd red battery cord (from red cords to black cords) - it shows 4.2V, so battery looks like fully charged.
Now i have such symptoms:
- No reaction with usb cable attached (both wallet and computer 0.5A usb)
- Powers on by single press (power button light for 2 seconds, display with "press power button for recovery" - for 1 second) and powers off without usb cable attached. No reaction on usb cable attaching in this 2 seconds (and no response for power button being pushed while usb cable is connected).
- No reaction on usbboot at all (both battery connected or disconnected)
Any ideas?
.
Leaved it for 2-3 minutes and KF totally turned off, without any reaction on power button (no powering on, no charge indicator). Got original 1.8A charger - no luck. Tried hard reset (from 30 sec to 5 mins) - no luck. Tried different chargers from 0.55 to 2.1A - no luck.
Tried usbboot trick - no luck (firekit stuck on waiting for device, lsusb shows nothing).
Disassembled and reinstall battery connecter shows the same result. Leaved it on charger through usb-ampermeter, it showed power consumption 0.6A with battery attached and 0.2A without battery. After battery being charged for 8 hours ampermeter shows power consumtion in 0.2A (so battery looks like fully charged). Disassembled battery connection and measured voltage between first black battery (from black cords to red cords) and 3rd red battery cord (from red cords to black cords) - it shows 4.2V, so battery looks like fully charged.
Now i have such symptoms:
- No reaction with usb cable attached (both wallet and computer 0.5A usb)
- Powers on by single press (power button light for 2 seconds, display with "press power button for recovery" - for 1 second) and powers off without usb cable attached. No reaction on usb cable attaching in this 2 seconds (and no response for power button being pushed while usb cable is connected).
- No reaction on usbboot at all (both battery connected or disconnected)
Any ideas?
By:
dd
On 04:32
mercredi 24 décembre 2014
PS4 Controller Mounts topic
Has anyone tried the sony PS4 mount with the z1 compact? It looks to be a generic mount but i was wondering if anyone has any issues with it.
Model : gcm10
Model : gcm10
By:
dd
On 16:37
samedi 20 décembre 2014
[Q] Wireless Controller and T235 topic
Hello,
I'm using Galaxy Tab 4 7.0 LTE SM-T235 (no root, can't find it/it doesn't exist) connected to DualShock 3 with cable.
Is there any possibility to connect WIRELESS DS3? Ofc without root.
You'll help A LOT, u can't even imagine.
Thanks.
I'm using Galaxy Tab 4 7.0 LTE SM-T235 (no root, can't find it/it doesn't exist) connected to DualShock 3 with cable.
Is there any possibility to connect WIRELESS DS3? Ofc without root.
You'll help A LOT, u can't even imagine.
Thanks.
By:
dd
On 13:11
jeudi 18 décembre 2014
[Q] Wireless PS3 Controller on Lollipop topic
I have a nVidia Shield that I upgraded to 5.0 'Lollipop' and it's not rooted. When I plug in my PS3 controller via USB it works flawlessly - every button works perfectly without using any sort of joystick application (apk). So anyone that wants to use their PS3 controller on the nVidia Shield just plug it in and you're golden.
The issue is when I unplug it I can't get it to work. The tablet won't see the PS3 controller at all until I used the SixaxisPairTool (SixaxisPairToolSetup-0.3.0) to pair it. Now when I turn bluetooth on the tablet sees it, but it's asking for the PAIR PIN which isn't the default 0000 or 1234. Does anyone know how to find the PIN so I can pair it or another way to go about doing this?
The issue is when I unplug it I can't get it to work. The tablet won't see the PS3 controller at all until I used the SixaxisPairTool (SixaxisPairToolSetup-0.3.0) to pair it. Now when I turn bluetooth on the tablet sees it, but it's asking for the PAIR PIN which isn't the default 0000 or 1234. Does anyone know how to find the PIN so I can pair it or another way to go about doing this?
By:
dd
On 17:58
vendredi 12 décembre 2014
Enable USB Host API / DSLR Controller topic
Hi,
I want to use the DSLR Controller to use my generic Allwin tablet as a camera monitor.
The tablet supports some level of USB OTG as it includes a cable, and thumb drives do work fine on the USB host port, but DSLR controller says my device is incompatible with the USB Host API.
Tablet model number is: "ga10h" and is an Allwin 10.1".
Will there be any way to get the damn thing working? Custom ROMs or firmware I'm open to, as the tablet is disposable.
Thank you
I want to use the DSLR Controller to use my generic Allwin tablet as a camera monitor.
The tablet supports some level of USB OTG as it includes a cable, and thumb drives do work fine on the USB host port, but DSLR controller says my device is incompatible with the USB Host API.
Tablet model number is: "ga10h" and is an Allwin 10.1".
Will there be any way to get the damn thing working? Custom ROMs or firmware I'm open to, as the tablet is disposable.
Thank you
By:
dd
On 21:51
mercredi 10 décembre 2014
Games and the official controller (wasn't Google supposed to screen this!?) topic
As was recently reported on by numerous Android blogs, Google is supposedly screening apps to ensure proper remote/gamepad support before listing on the Google Play Store on Android TV. I can now confirm...that's not very extensive testing. I've got three games loaded on my system right now, and I'm using the official Nexus Player gamepad by Asus. It's obvious right off the bat in all three games that there's an issue. Here's the games, the issue(s) for each, and how long you'd have to test to notice.
Beach Buggy Racing: Minor issue, but in the tutorial, the game tells you to hit the "B" (red) button to use your character's special move (not to be confused with a power up, which is "A" (green)). The proper button on the controller is "Y"(yellow) and is reflected as such in the game's controller configuration screen. This is a minor error but would be caught 60-90 seconds into the game's opening tutorial. In the controller configuration, the home button is listed as pause. This is incorrect, as home takes you back to the leanback launcher, and "back" functions as pause.
Final Fantasy 3: Game has rudimentary support for the gamepad, in the sense that each action in game does correspond to a button. The "touch" menu button is still prevalent in the game. In the opening cave, which serves as a tutorial, the first on-screen command that tells you which controls to use tells you to "pinch the screen to zoom in." I had to push all the buttons to find out the the left bumper sort of fills this need, but not properly. This game is still 100% touch based with poorly adapted controls that are only saved by the fact that this is an RPG and doesn't require precise control. This is a moderate issue and would be caught 15-60 seconds into the tutorial cave depending on random battles.
Soul Calibur: I tested the touchscreen controls on my Moto X, and the Nexus Player Gamepad on both the Moto X and the Nexus Player. The results were interesting. On the NP, there's no effective start button (back sometimes works, sometimes doesn't). When you lose and have the option to continue, no button will function as the start button, and you cannot continue. There's no ABK combo button to soul charge. There's no controller configuration at all. YOu get movement, and 4 re-arranged face buttons. That's it. On the Moto X, the Nexus Player's gamepad functions like the Dreamcast controller in relation to the face buttons (a huge improvement), but still no ABK or start/continue functionality. Lastly, the phone's touch screen controls give you full customization, all buttons to include ABK, and full start/pause functionality with the option to continue if you lose. How quickly would this be obvious? Well, to someone testing only the Nexus Player, it would appear that the face buttons worked, and they wouldn't be aware of the lack of ABK functionality. They would have had to lose a fight to notice the continue issues.
Overall, I'm disappointed in the quality control so far relative to what Google has claimed. Beach Buggy Racing is excellent with minor issues that are to be expected in any software. FF3's port was lazy, and Soul Calibur's was haphazard.
Beach Buggy Racing: Minor issue, but in the tutorial, the game tells you to hit the "B" (red) button to use your character's special move (not to be confused with a power up, which is "A" (green)). The proper button on the controller is "Y"(yellow) and is reflected as such in the game's controller configuration screen. This is a minor error but would be caught 60-90 seconds into the game's opening tutorial. In the controller configuration, the home button is listed as pause. This is incorrect, as home takes you back to the leanback launcher, and "back" functions as pause.
Final Fantasy 3: Game has rudimentary support for the gamepad, in the sense that each action in game does correspond to a button. The "touch" menu button is still prevalent in the game. In the opening cave, which serves as a tutorial, the first on-screen command that tells you which controls to use tells you to "pinch the screen to zoom in." I had to push all the buttons to find out the the left bumper sort of fills this need, but not properly. This game is still 100% touch based with poorly adapted controls that are only saved by the fact that this is an RPG and doesn't require precise control. This is a moderate issue and would be caught 15-60 seconds into the tutorial cave depending on random battles.
Soul Calibur: I tested the touchscreen controls on my Moto X, and the Nexus Player Gamepad on both the Moto X and the Nexus Player. The results were interesting. On the NP, there's no effective start button (back sometimes works, sometimes doesn't). When you lose and have the option to continue, no button will function as the start button, and you cannot continue. There's no ABK combo button to soul charge. There's no controller configuration at all. YOu get movement, and 4 re-arranged face buttons. That's it. On the Moto X, the Nexus Player's gamepad functions like the Dreamcast controller in relation to the face buttons (a huge improvement), but still no ABK or start/continue functionality. Lastly, the phone's touch screen controls give you full customization, all buttons to include ABK, and full start/pause functionality with the option to continue if you lose. How quickly would this be obvious? Well, to someone testing only the Nexus Player, it would appear that the face buttons worked, and they wouldn't be aware of the lack of ABK functionality. They would have had to lose a fight to notice the continue issues.
Overall, I'm disappointed in the quality control so far relative to what Google has claimed. Beach Buggy Racing is excellent with minor issues that are to be expected in any software. FF3's port was lazy, and Soul Calibur's was haphazard.
By:
dd
On 22:39
samedi 6 décembre 2014
best game controller for fire tv? topic
I have read various threads online and here, but curious on a few things
1. What is the best controller to use?
2. Can a game controller and the fire remote work at the same time.
I am contemplating just getting the fire game controller, but have also thought maybe the ouya controller would be a good choice.
I mainly want to use it with RCB to play roms, but would also occasionally like to play some actual games on the fire tv too.
Mainly I use my fire tv for xbmc, pandora and netflix only. I don;t use any amazon videos etc on it.
My fire tv is rooted. I have read that if you use six axis that it disables the fire remote, is that correct?
I need to keep the system wife and kid friendly, and don;t want to get phone calls telling me they cannot remote control it with the remote.
Thanks for any help and insights into it.
1. What is the best controller to use?
2. Can a game controller and the fire remote work at the same time.
I am contemplating just getting the fire game controller, but have also thought maybe the ouya controller would be a good choice.
I mainly want to use it with RCB to play roms, but would also occasionally like to play some actual games on the fire tv too.
Mainly I use my fire tv for xbmc, pandora and netflix only. I don;t use any amazon videos etc on it.
My fire tv is rooted. I have read that if you use six axis that it disables the fire remote, is that correct?
I need to keep the system wife and kid friendly, and don;t want to get phone calls telling me they cannot remote control it with the remote.
Thanks for any help and insights into it.
By:
dd
On 22:38
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